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Bioware/EA
Level Designer
2 years
Frostbite
PC, PS5, Xbox Series X
I returned to Bioware in the Autumn of 2022 to work on the latest Dragon Age title. While under the level design umbrella, I was a part of the missions team working on secondary missions known as faction quests, where I created content to flesh out secondary characters and lore. Eventually, my responsibilities shifted to the Encounters team, where I helped design and iterate on the encounters of the game in a holistic approach, helping create a cohesive combat experience for the player.
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Responsibilities included:
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Designing and iterating quest content through multiple stages of polish in Bioware's shipping pipeline.
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Creating and maintaining clear, informative, and accessible documentation that was both used to communicate concepts and to track and organize the progress of features.
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Iterating, designing, and enhancing over 50 unique combat encounters.
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Assisting in the design of alternative methods to quickly create new combat encounters.